40k Battle Report Tallarn vs Stygies Admech (Competitive 2000pt Battle Report)
So my mate plays Admech and having been busy the past month he could only speculate how good his list was. I had made changes since my last battle and wanted to see whether they were worthwhile.
We had a 2000pt game at our local gaming club. Here come the lists:
My List [12 CPs]
Tallarn (Astra Militarum)
+++Brigade Detachment+++
HQ
(Warlord) Company Commander 'Captain El'Houni' w/ Plasma Pistol, Power Sword, Relic - Blade of Conquest
Warlord Trait - Grand Strategist - 5+ to recover CPs and a once per game reroll on anything.
Primaris Psyker 'Gilbert' w/ Nightshroud and Psychic Maelstrom
Tank Commander 'Armour-Captain Idris' w/ Executioner Turret, Hull Lascannon, Sponson Multi-meltas, Hunter Killer Missile,
TROOPS
Tempestus Scions x5 'Dune Vipers' w/ 2 x Meltaguns, Bolt Pistol
Infantry Squad w/ Mortar Heavy Weapon Team, Sniper Rifle, Vox
(2x) Infantry Squad w/ Flamer, Vox
(2x) Infantry Squad w/ Grenade Launcher, Vox, Bolt Pistol
ELITES
Master of Ordnance 'Al'Khafeet' w/ 'Relic - Kurov's Aquila - Generate CPs on a 5+ when an opponent uses a Stratagem.
Platoon Commander 'Lieutenant El'Aurens' w/ Boltgun.
Command Squad w/ Lascannon Heavy Weapon Team, Sniper Rifle, Vox.
FAST ATTACK
Hellhound w/ Hull Heavy Flamer, Track Guards
Hellhound w/ Hull Heavy Flamer, Track Guards
Rough Riders x8 'Reza's Riders' w/ 2 Meltaguns
HEAVY SUPPORT
Leman Russ Conquerors x2 'Tanin' & 'Jahim' w/ Hull Heavy Flamer, Sponson Heavy Flamers
Leman Russ Stygies Vanquishers x2 'Sayad' & 'Mitraka' w/ Hull Lascannon
Basilisk 'Rashah' w/ Hull Heavy Bolter
Opponents List [7 CPs]
Stygies (Adeptus Mechanicus)
+++Battalion Detachment+++
HQ
Techpriest Enginseer (Warlord)
(Warlord Trait - regain CPs and gain CPs from opponent on 6+)
Techpriest Enginseer
TROOPS
(2x) Skitarii Rangers x5 w/ Transuranic Arquebus
Vanguard x 10 w/ Radium Carbines
ELITES
Fulgurite Electropriests x20
Sicarian Infiltrators x 5
FAST ATTACK
Sydonian Dragoons x5 w/ Taser Lances
HEAVY SUPPORT
Kastelan Robots x6 w/ Incendine Combustors and Kastelan Fists
Dunecrawler w/ Heavy Stubber and Neutron Laser
Dunecrawler w/ Heavy Stubber and Neutron Laser
Deployment was tentative. I had not played Admech a great deal this edition and new that my opponent had a lot of combat prowess. This in addition to the Stygies Infiltrate stratagem meant his Fulgurite Electropriest, Sydonian Dragoons and Kastelan Robots would begin the game 9" away from me. I had not accounted for the fact that they would also move if they had first turn. The stratagem allows them to be set up after the roll to determine who goes first, this was very strategically useful.
I rolled a 6 in the roll-off and my opponent rolled lower. I would be taking first turn! |
Or not. It was horrible but my opponent seized on me as soon as I had rolled the 6 to go first. |
The Admech lines. The two snipers with a clear view of the battlefield. |
The Electropriests appeared on my right flank. |
The Dragoons on my left and the Kastelan Robots in the middle. It was clear the Kastelans would be making a B-line for my central tanks. |
The lay of the land at the beginning of turn 1. My Rough Riders were outflanking along with a Hellhound, Infantry Squad and Platoon Commander. The Scions were dropping in as per usual. |
My opponent was in my face turn 1 with 3 extremely likely charges on the go. |
The combined firepower of what was left killed all but one Kastellan Robot who was charged and slain by Captain El'Houni and the Blade of Conquest. |
The Snipers opened fire at the Warlord but could not hit him despite hitting on 3s with reroll 1s. They must have been intimidated by such a hero of the Imperium. |
The other sniper giving a good view of the battlefield. |
The final score was 12-5 (or something along those lines) but a tabling turn 5 was quite possible. The Guard were defeated but I had learned many valuable lessons in that game that I would take forward as I get to know the army better. I look forward to our rematch!
In terms of list optimisation, I felt the Master of Ordnance could be replaced with a Techpriest to help the vehicles survive a little longer and a single D3 wounds back is enough to bump up a statline level.
As my force included rare Stygies Vanquishers I would have my Techpriest be from Forgeworld Stygies (that and as a nod to my friend and opponent with his Stygies Admech)
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